
Join ShrtFly today and unlock new streams of income to supplement your earnings, all while making the most of your online presence. Two sequels were later released, titled Gex: Enter the Gecko and Gex 3: Deep Cover Gecko, with Gex becoming Crystal Dynamics' mascot for a short time.Unlock New Streams of Income and Boost Your Monthly RevenueĪre you looking for a reliable and effective way to earn money online? Look no further than ShrtFly, the leading URL-shortening platform that empowers you to maximize your monthly revenue effortlessly. The 3DO version of the game managed to sell over a million copies, making it one of the system's better-selling games. It was released in April 1995 to largely positive reviews from critics particular praise was aimed at Gex's unique platforming abilities and Gould's voice work as the character. Several features were cut because of a necessity to complete the game on time, but some of these features were later re-added by a team of developers who programmed several other secret features into the game. Initially intended for completion in June 1994, and later in September of that year, development of the game took 21 months, with time constraints and a limited development team leading to numerous production difficulties. The game's lead character was intended as a mascot for the developer who could rival the likes of other immensely popular platformer characters – primarily Mario and Sonic the Hedgehog.


Gex was created by Lyle Hall in 1993 shortly after he had joined Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Tavares.
